FOR EACH 3 COMMENTS THE GAME WILL GET AN UPDATE ❤️
Feel free to leave any feedback I'd be happy to read it!

The game is made for LudumDare58 within 72 hours
https://ldjam.com/events/ludum-dare/58/canned
WASD - walk, Shift - run, E - pick up, Space jump, C - crouch

“You wake up. The light flickers. The air tastes like metal and soup.”

CANNED is a slow, atmospheric survival micro-horror about collecting cans in a decaying underground bunker.
Each day, you scavenge, count, and deposit your precious canned “nutrition” into a humming fridge to earn another day of rest.
The lights never stop flickering. The walls whisper efficiency slogans.
The cans — well, they hum back sometimes.

🧠 What Awaits You

  • Collect to Survive
    Cans are everything: food, currency, sanity. The more you find, the longer you live.
    Miss your quota — and things get strange.

  • Fear of Light
    The brighter it gets, the faster your sanity slips.
    Hide in the dark. Learn to love the hum.

  • Voices in the Tin
    Dynamic text events react to your state — calm, hungry, insane — and whisper strange fragments of thought.

  • Absurd Corporate Logic
    Sleep to “earn” another shift. Your monitor tracks survival efficiency. The fridge is your manager.

  • Slow Madness
    The bunker reshapes itself each morning. Posters change. Lights fail. You begin to forget how many cans you’ve eaten.

⚙️ Features

  • Minimalist first-person exploration

  • Sanity & light mechanics

  • Randomized text fragments and inner monologues

  • Sound design focused on hums, flickers, and metallic echoes

  • Hand-crafted, low-poly, industrial aesthetic

  • Complete controller & keyboard support

💬 Developer Note

CANNED started as a small experiment about monotony, isolation, and the way survival routines consume us.
It became a dark comedy about purpose — and soup.

Development log

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